using UnityEngine;
using System.Collections;

/// \class  gkAbyssalGiantShockEvent
/// \brief  The shock event
public class gkAbyssalGiantShockEvent : Object 
{
	/// Event
	public const string ShockBegin = "ShockBegin";
	public const string ShockEnd = "ShockEnd";
	
	/// The shock direction
	private Vector3 m_f3ShockDirection;
	
	/// \brief  Constructor
	public gkAbyssalGiantShockEvent(Vector3 a_f3ShockDirection)
	{
		m_f3ShockDirection = a_f3ShockDirection;
	}
	
	/// \brief Get the shock direction
	public Vector3 GetShockDirection()
	{
		return m_f3ShockDirection;		
	}
}